Hull Rupture Artifacts
- Berries Cost 8 Tokens · Waves to unlock 15 All Larva-powered Generators produce 50% more Energy
- Mermaid Tail Cost 8 Tokens · Waves to unlock 0 All Incubators produce twice as many Humans if you have more than…
- Seal of De-goo-dration Cost 4 Tokens · Waves to unlock 10 Incubators and Reproducers operate twice as fast if you have less…
- Replicating Spray Cost 4 Tokens · Waves to unlock 10 Antimatter Generators operate twice as fast
- Cheat Code Cost 4 Tokens · Waves to unlock 10 Each production cycle produces 1 more Antimatter
- Eternal Coals Cost 4 Tokens · Waves to unlock 0 Adamantium Generators produce an extra 50 Energy for each working…
- Slimifier Cost 8 Tokens · Waves to unlock 0 Processing Humans in a Bioreactor grants an additional random…
- Dried Finger Cost 4 Tokens · Waves to unlock 3 All turrets deal 100% more damage as long as you have less than 150…
- Stuffed Toy Cost 4 Tokens · Waves to unlock 4 Your Human Converter has a 30% chance to generate a token when it…
- Force Sword Cost 4 Tokens · Waves to unlock 10 All ship defense units deal 30% more damage
- Sharpflower Cost 8 Tokens · Waves to unlock 5 All ship defense units gain 20% more health for each engine you have
- Head Cost 4 Tokens · Waves to unlock 10 Fencers deal 100% more damage for each Larva-Powered Generator on…
- Marching Drum Cost 4 Tokens · Waves to unlock 10 Incubators and Reproducers make adjacent modules operate 20% faster
- Shiny Ducky Cost 4 Tokens · Waves to unlock 10 Human Storages increase Energy output by 5% in adjacent modules
- Nanograter Cost 4 Tokens · Waves to unlock 0 Every minute, you gain 10% of your current Nanobots
- Gas Dwarf Cost 8 Tokens · Waves to unlock 11 Grants 5 fuel every 9 sec.
- Superscrew Cost 4 Tokens · Waves to unlock 8 Plasteel Generators produce 1 more Plasteel for each empty module…
- Antigravity Cost 4 Tokens · Waves to unlock 0 Reduces your ship's weight by 20%
- Golden Antigravity Cost 8 Tokens · Waves to unlock 12 Reduces your ship's weight by 40%
- Nano-Network Cost 4 Tokens · Waves to unlock 9 Nanobot Generators produce 50% more Nanobots for each other adjacent…
- Black Medallion Cost 8 Tokens · Waves to unlock 13 Mystic Goo Generators produce +1 Goo for each adjacent Human Storage
- Mystic Mirror Cost 4 Tokens · Waves to unlock 14 Grants 30 Goo when you upgrade a Mystic Goo Generator
- Polyp Cost 4 Tokens · Waves to unlock 0 Grants 10% of your current Energy at the end of each wave if you…
- Malachite Token Cost 4 Tokens · Waves to unlock 0 Grants 20 tokens when you upgrade a Bioreactor
- Sturdy Hammer Cost 4 Tokens · Waves to unlock 5 All ship defense units are produced much faster
- Metal Vines Cost 8 Tokens · Waves to unlock 0 Your engines produce 5 Plasteel at the start of each wave
- Nano-Lightning Cost 8 Tokens · Waves to unlock 0 Once every 10 seconds, grants Energy equal to your current number of…
- Micro-Hammer Cost 8 Tokens · Waves to unlock 0 Grants 10 Microchips when you build a module
- Plastamp Cost 8 Tokens · Waves to unlock 0 At the start of each wave, grants 3 Isotopes for every module on…
- Aphrodisiac Cost 8 Tokens · Waves to unlock 14 Human Storages generate 1 Human every 15 seconds. Upgraded ones…
- Embryo A Cost 8 Tokens · Waves to unlock 0 All Energy production is increased by 20% if you have no…
- Sniper Rifle Cost 8 Tokens · Waves to unlock 15 All of the Despot's ranged units get +1% bonus damage for each…
- X Cost 8 Tokens · Waves to unlock 19 All of the Despot's melee units get +5% health for each Mystic Goo…
- Lucky Shovel Cost 8 Tokens · Waves to unlock 15 Grants 200 Minerals once every 600 sec.
- Blasteel Cost 4 Tokens · Waves to unlock 0 Microchip Generators additionally produce 1 Plasteel
- Secret Battery Cost 4 Tokens · Waves to unlock 15 Plasteel Generators additionally produce 1 Isotope
- Mineral Key Cost 4 Tokens · Waves to unlock 15 Isotope Generators additionally produce 1 Mineral
- Chip-izer Cost 4 Tokens · Waves to unlock 0 Mineral Generators additionally produce 1 Microchip
- Tiny Pendant Cost 4 Tokens · Waves to unlock 20 Microchip Generators grant 30% more Microchips for each Larva…
- Ridged Horn Cost 4 Tokens · Waves to unlock 15 At the start of each wave, grants Minerals equal to the current wave…
- Golden Cable Cost 4 Tokens · Waves to unlock 0 At the start of each wave, grants Tokens equal to the current wave…
- Nanofuel Cost 8 Tokens · Waves to unlock 10 When a Nanobot Generator completes a production cycle, grants Fuel…
- Scales Cost 4 Tokens · Waves to unlock 17 If you have less than 50 Plasteel , you produce 100% more Isotopes
- Mineralizer Cost 4 Tokens · Waves to unlock 0 Grants 30 Minerals when you sell an artifact
- Energy Conversion Cost 8 Tokens · Waves to unlock 20 Converting anything grants you Energy equal to the current wave number
- Ominous Skull Cost 4 Tokens · Waves to unlock 0 All resource generators additionally produce 10 Energy
- Modifier Conduit Cost 4 Tokens · Waves to unlock 0 Microchip output increases by 0.1 for each Modifier you have
- Forgotten Claw Cost 4 Tokens · Waves to unlock 6 Increases Adamantium output by 300% if you have less than 150 Humans
- Biodegradable Dagger Cost 4 Tokens · Waves to unlock 6 Grants 1 Fuel for every enemy killed
- Magazine Cost 4 Tokens · Waves to unlock 7 Shooters trained in a Barracks deal 500% more damage
- Magic Wand Cost 4 Tokens · Waves to unlock 0 If you have less than 100 Humans, Bioreactors produce 100% more fuel
- Robo-Jaw Cost 4 Tokens · Waves to unlock 18 All Robotic ship defense units deal 1% more damage for each enemy…
- Sewing Kit Cost 4 Tokens · Waves to unlock 0 Uncommon resource Generators cost 50% less to upgrade
- Sign Cost 4 Tokens · Waves to unlock 15 All modules cost 30% less to upgrade
- Money Paw Cost 4 Tokens · Waves to unlock 15 Processing Humans in a Bioreactor grants 2 tokens for every 20…
- Old Lever Cost 4 Tokens · Waves to unlock 15 Rerolling the shop costs 2 less tokens
- Antimatteroll Cost 4 Tokens · Waves to unlock 15 Grants 3 Antimatter every time you reroll
- Adamantium Slab Cost 4 Tokens · Waves to unlock 0 Grants 1 Adamantium once every 10 sec. Disappears after 50 triggers
- Never-Changing Leaf Cost 4 Tokens · Waves to unlock 16 After 300 sec., grants 200 Fuel for every Rare resource Generator…
- Unusual Beads Cost 4 Tokens · Waves to unlock 0 Increases Isotope output by the number of artifacts on your ship
- 42mm wrench Cost 4 Tokens · Waves to unlock 20 All modules cost 30% less to build
- Bookmark Cost 4 Tokens · Waves to unlock 16 Grants 20000 Energy at the start of wave 20
- Gloom Extract Cost 8 Tokens · Waves to unlock 10 Grants 1 Mystic Goo every 100 sec. for each level 1 module on your…
- Timepiece Cost 8 Tokens · Waves to unlock 11 Effects that trigger on a timer trigger in half the time
- Tools Cost 8 Tokens · Waves to unlock 12 Ship sections cost 50% less to build
- Calendar Cost 8 Tokens · Waves to unlock 13 Effects that trigger based on wave number are twice as strong
- Balloon Cost 4 Tokens · Waves to unlock 19 At the start of each wave, grants 1 Fuel for every non-working Human…
- Duster Cost 4 Tokens · Waves to unlock 17 Increases Antimatter output by 30% for every empty slot in all your…
- Old Helmet Cost 4 Tokens · Waves to unlock 17 Whenever you produce Plasteel , you produce one extra Plasteel for…
- Mine Cost 8 Tokens · Waves to unlock 14 AoE turrets deal 50% more damage for each AoE turret you have built
- Laser Rangefinder Cost 8 Tokens · Waves to unlock 15 Sniper turrets deal 12% more damage for each Sniper turret you have…
- Collectible Shuriken Cost 8 Tokens · Waves to unlock 17 All turrets deal 4% more damage for each active artifact on your ship
- Nanobooster Cost 8 Tokens · Waves to unlock 20 Rare turrets deal 1% more damage for each Nanobot you have. Max +200%
- Modifier Pennant Cost 8 Tokens · Waves to unlock 12 Common turrets deal 5% more damage for each Modifier on your ship
- Pocket Sun Cost 8 Tokens · Waves to unlock 16 Turrets with the Ray tag deal 20% more damage for each Engine on…
- Plasteel Bullets Cost 8 Tokens · Waves to unlock 12 Turrets deal 1% more damage for each Plasteel you have, but not more…
- Poison Needles Cost 4 Tokens · Waves to unlock 8 Turrets that poison cost 50% less if you have no Incubators on your…
- Icicles Cost 4 Tokens · Waves to unlock 6 Basic Gun Turrets inflict Slow on hit
- Jellyfish Stinger Cost 4 Tokens · Waves to unlock 10 Core turrets deal 50% more damage for each Jellyfish Generator on…
- Antimatter Fan Cost 8 Tokens · Waves to unlock 14 Generates 5 Energy for each stored Antimatter you have when you…
- Expensive Gears Cost 4 Tokens · Waves to unlock 9 Every 3 production cycles, your Antimatter Generator produces 200%…
- Clover Cost 4 Tokens · Waves to unlock 4 Each of your Human Converters grant 300 Fuel every 100 times you…
- Buffer Tank Cost 4 Tokens · Waves to unlock 5 Every 3 Engine cycles, you get back the Fuel used in that cycle
- Nanogunner Cost 8 Tokens · Waves to unlock 12 Every 5 sec., a random enemy takes 20 damage for every Nanobot you…
- Triangle Ruler Cost 4 Tokens · Waves to unlock 8 Ship sections cost 25% less to build
- Worm Cost 4 Tokens · Waves to unlock 9 Grants 4 Antimatter when you upgrade a module
- Pearl Cost 4 Tokens · Waves to unlock 3 Grants 5 Minerals whenever you spend tokens in the shop. Doesn't…
- False Eye Cost 4 Tokens · Waves to unlock 6 Grants 20 Nanobots when you encounter an SOS signal on the star map
- Magical Crumbs Cost 4 Tokens · Waves to unlock 11 Whenever you get Adamantium , you get 1 more Adamantium
- Defibrillator Cost 4 Tokens · Waves to unlock 7 Any energy you get is doubled when you have less than 1000 Energy
- Gemstone Ring Cost 4 Tokens · Waves to unlock 5 Your Converters grant 1 Minerals every 5 times you convert
- Universal Coupon Cost 4 Tokens · Waves to unlock 0 All discounts are 1.5 times bigger

