Dawn of Defense Buildings
- Boltskot Attack Damage 16 · Range 4.8 A ballista piercing single targets with sharp bolts
- Ruined Boltskot What remains of once powerful defenses
- Barracks Training camp for warriors
- Ruined Barracks What remains of the training grounds
- Tarbarl Range 6 A barrel launcher throwing barrels full of tar at enemies and slowing them down
- Ruined Tarbarl What remains of an intricate defense mechanism
- Skullbrakkr Attack Damage 25 · Range 8 A catapult throwing rocks at enemies and inflicting area damage
- Ruined Skullbrakkr What remains of a seemingly unstoppable defense
- Imperial Fortress Protected by hordes of enemies who will break out when the fortress falls
- Ruined Imperial Fortress A memorial to victory
- Imperial Bridge They are coming!
- Eyodin Range 8 An idol of the Allfather marking enemies with a cold stare and making them more vulnerable to attacks
- Ruined Eyodin Desecrated idol of a deity.
- Field Fertile land that yields a bountiful harvest when tended.
- Ruined Field Barren land where crops once flourished.
- Krokran Impales enemies with debilitating harpoons
- Ruined Krokran What remains of an imposing defense apparatus
- Wellspring Range 7.5 A mystical spring, healing all nearby friendly units
- Corrupted Wellspring A corrupted spring, healing all nearby enemy units
- Mine A deep shaft hauling Iron out of the Iron Veins beside it
- Abandoned Mine Eerie and haunting.
- Spiridun Attack Damage 999 The sanctuary of your Tribe, where the souls of your forefathers and the powers of the gods reside
- Bridge Allows your warriors to cross the trenches
- Quarry A stoneworking site breaking Stone out of nearby Stone Deposits
- Ruined Quarry Abandoned scaffolding, as still as the stones it once yielded.
- Cliff A rock and a hard place
- Forest A dense woodland, ready to be harvested for timber.
- Iron Vein A rich vein of iron, waiting to be unearthed.
- Stone Deposit Smooth, sturdy stones protruding from the cliffside, ready to be quarried.
- Runic Altar An ancient monument that holds a blessing from the old gods in the shape of a runestone.
- Skotcamp Training camp for ranged troops
- Ruined Skotcamp What remains of the training grounds
- Corrupted Shrine Empowers the marching hordes with cold discipline, increasing their overall strength
- Shrine of the Hammer Bolsters your war engines and grants their strikes divine weight, increasing tower attack
- Shrine of the Wardrum Sets a relentless rhythm for your defenses, increasing tower attack speed
- Shrine of the Horn Sounds a warning to detect foes from afar, increasing tower range
- Shrine of the Berserker Instills the raw, crushing strength of the bear warrior, increasing unit attack
- Shrine of the Wyrm Imparts the lethal reflexes of the world serpent, increasing unit attack speed
- Shrine of the Valkyrie Grants the tireless haste of Odin's horsemaidens, increasing unit movement speed
- Meadhall Range 7 A drinking hall boosting the production of nearby resource buildings by 50%
- Ruined Meadhall What remains of a once cheerful place
- Windmill Grinds grain to provide Food for your tribe. Can build and tend Fields nearby for additional supplies.
- Ruined Windmill What remains of a vital food source.
- Sawmill Fells nearby Forests to supply the tribe with essential Wood.
- Ruined Sawmill What remains of a bustling timber operation.

